Tower of Frozen Shadow: Umbral Halls
Instance
- Release
- Destiny of Velious
- Levels
- 94-98
- Type
- Group
- Players
- 18 hours-3 days
- Entered from
- Great Divide
Part way round the circle, there is a hole in the floor. Avoid this at first until you've cleared upstairs. Once you're clear upstairs, hop in the hole.
The northeastern room contains a different kind of mob than the rest of the rooms (Shadow Bleeders). Once you have cleared these, three named mobs pop. They are linked and they hurt. Depression, Misery, and Doubt are level 95 ^^^ Heroics. They all spam AoEs, including a wicked elemental DoT. To combat this, main tank can pull all three back from room into the y-hallway. Everyone needs to stay on one side of the y, and the tank goes to the other. Otherwise, these three will surround your group with the AoEs. We needed two healers for this for the group cures. All three can be mezzed, so if you
Adapted from Tower of Frozen Shadow: Umbral Halls on the EverQuest II Wiki (Fandom), by its contributors. Licensed CC BY-SA 3.0.