The Temple of Kor-Sha
Instance
- Release
- Rise of Kunark
- Levels
- 80
- Type
- Raid
- Difficulty
- x4
- Players
- 2 days 20 hours-7 days
- Entered from
- Chardok
- Entrance
- -421, -149, -112
The Temple of Kor-sha is the sacred district of Chardok. No one is allowed inside save the most trusted of Overking Selrach Di'Zok, ruler of the pureblood Sarnak. For the past months, the Overking has not left the confines of the temple, conducting his research in strict privacy. It is written that the sarnak cradle of creation was the mythical workshop of King Atrebe, the creator. The Overking created the Temple workshop in Chardok in honor of this workshop of Atrebe, but it is rumored that he is working on awakening a project of old, Project Gorowyn.
Project Gorowyn was an ancient attempt to reproduce King Artebe's work so that the sarnak may create a savior race that no empire could stand up to. The project never came to be, but the sacred texts that sired it now rest in the Temple of Kor-sha with the Overking. Through his research, Selrach has been able to create his version of this savior race, the Immortals. They appear in likeness to the sarnak but are larger, stronger, and never tire. Fortuantley, the Overking has yet to produce them in large enough numbers to pose a substantial threat to the other denizens of Kunark, so they are mai
Adapted from The Temple of Kor-Sha on the EverQuest II Wiki (Fandom), by its contributors. Licensed CC BY-SA 3.0.