The Poets Palace: Return
Instance
- Release
- Desert of Flames
- Levels
- 60
- Type
- Raid
- Difficulty
- x4
- Players
- 2 days 20 hours-7 days
- Entered from
- The Shimmering Citadel
- Entrance
- 99, 147, -59
Most rooms require you to clear any hostile foes, including any subsequent spawned waves, in order to spawn a boss and/or advance to the next room. (In most cases, you can ignore any non-hostile entities, if in a hurry)
The 3rd Floor is a exercise in 'tedium'. You must constantly find the new door that has opened after each set of enemies, then move from room to room to find the 'next' group of enemies to defeat... frequently having to backtrack across several room to find the next set of spawned enemies/boss and the subsequent door unlocked."Back in the day" it was probably a viable tactic to split the raid force up into separate groups to remove multiple independent waves of enemies at once, unlocking multiple sets of doors in short order, before converging on each boss.
Adapted from The Poets Palace: Return on the EverQuest II Wiki (Fandom), by its contributors. Licensed CC BY-SA 3.0.