Sleeper's Tomb: The Awakening
Instance
- Release
- LU63
- Levels
- 99-100
- Type
- Group
- Players
- 1h30min-3days
- Entered from
- Eastern Wastes
1st Named - Master of the Guard (Sleeper's Tomb: The Awakening) - in the first room, the Vestibule of Peril. Has an aoe with an emote, good idea to joust it, can be cured.
2nd Named - The Overseer - Activated by killing all of the drakes in the first room. Roams around and will add to the Master of the Guard fight.
Adapted from Sleeper's Tomb: The Awakening on the EverQuest II Wiki (Fandom), by its contributors. Licensed CC BY-SA 3.0.