Halls of the Seeing
Instance
- Release
- LU23
- Levels
- 76-78
- Type
- Raid
- Difficulty
- x4
- Players
- 2 days 20 hours-7 days
- Entered from
- Tenebrous Tangle
- Entrance
- -101, 16, -174
Only the bravest of souls would dare to venture within here. Deep inside this hidden sanctum lurks the mysterious and malevolent entity known only as the Seeing. A hoard of treasure is guarded by mighty constructs, obedient servants that will let no one escape with their master's many secrets.
Go through the instance killing all named mobs. You will come across NPC versions of Pain and Suffering. These become aggro after speaking with Tolapmuj. Tolapmuj will spawn after inspecting the armor racks called, 'Weapons of the Fall', strewn about the entire zone, and finding the correct one - it will give a unique dialogue in your chatbox and upon subsequent inspects it will allow you to 'scrutinize' and the 'flip the switch'. After you've taken care of Pain and Suffering, return to Tolapmuj, and he will gift you Amulet of Desecration. Go and slay An Ancient Bloodbeast and you will automat
Adapted from Halls of the Seeing on the EverQuest II Wiki (Fandom), by its contributors. Licensed CC BY-SA 3.0.