Cove of Decay: A Treaty for Treasure
Instance
- Levels
- 24-26
- Type
- Group
- Players
- 90 minutes-3 days
- Entered from
- The Thundering Steppes
- Entrance
- -105, -12, 1013
- Lockout
- None
- Failure lockout
- None
Centaur of the Steelhoof tribe have made a discovery in Cove of Decay and in peculiar fashion have requested the aid of the villainous Bloodsabers in retrieving it.
When you arrive, you'll find the zone packed tightly with Bloodsabers of various types, and a handful of centaurs. The leaders, at the tents by the water, are engaged in treasure negotiations. Unlike the spawning in most instances, the exact spawn location for the monsters is not the same every time. Each time you zone in, you'll get a different mix of mobs in groups and the positioning of groups can vary to some degree. Named monsters can also spawn, but their location is random and are fairly rare.
Adapted from Cove of Decay: A Treaty for Treasure on the EverQuest II Wiki (Fandom), by its contributors. Licensed CC BY-SA 3.0.